3/12/2023 0 Comments Chernobylite psycheMoments all throughout the game make you jump out of your seat(from fear or excitement), and the characters themselves are so well put together that you grow on them quite quickly. It is also a work of art, the visuals are high quality, even if not playing on high setting you will still feel emerged in gameplay. The idea of something like this is brilliant, and the story and all that it contains aligns so perfectly. After only one playthrough, I've learned that this is not only a masterpiece overall, but every section of work that was put into this was phenomenal. … ExpandĪfter only one playthrough, I've learned that this is not only a masterpiece overall, but every section of work that was put into this was phenomenal. The base building and survival stuff is clearly just padding, put that on easy if you dont want to grind like an idiot. I really dont like the music in this game, it does not help with the immersion. Most of the fights are just get to cover, lean and shoot at the heads anyway. The gunplay is okay, nothing special, you cant see your body. The enemies are either too dumb or too smart, they will either walk right past you because of the dumb stealth(crouch and you are invisible) or headshot you through bushes with a flick shot as soon as you take a peek at them. You go into a small map, do a mission, and teleport back to your base, rinse and repeat. The enemies are either too dumb or too smart, they will either walk right past you because of the dumb stealth(crouch and you are invisible) or headshot you through bushes with a flick shot as soon as you take a peek at First of all, this game is way more like Escape from Tarkov than S.T.A.L.K.E.R. … Expandįirst of all, this game is way more like Escape from Tarkov than S.T.A.L.K.E.R. And as such, it is quite impressive what they've managed to pull off. I assume the game was developed by a small team. Which is fine, but it tells me that the game lacks depth in the game mechanics, enemies and environments. I will recommend it, but I recon I will grow tired of the loop soon and basically only play to progress the story. If this sounds interesting, this game is for you. The gameplay loop is this: - Wake up - Choose mission for the day for you and your team mates - Begin missions - Complete or fail mission and go back to base - Hand out food rations for team mates and check status of their missions (they bring loot) - Talk to team mates for quest opportunities and training - Build new stuff for base - Go to sleep or, if enough evidence has been collected, go through a story segment Repeat. After each mission you will be back at your base, overlooking The Zone. You will built workbenches to upgrade equipment, but you will also build air cleaners, television sets (for higher comfort), beds and a bunch of other stuff. So there's quite a lot of tactical gameplay to be had from the meta game. Radiation will also slowly take over the maps if you don't keep it down by building radiation equipment in the different maps. Kill a bunch of army guys? The will call in reinforcements which will show up as helicopters in the sky when you look out over the zone. The meta game changes the zone as you play depending on your actions. What makes up for it is the meta game and the story segments. It makes the game seem quite segmented and the revisits do get a bit dull after a while. It is NOT open world, rather it takes place in several smaller maps that you will keep revisiting again and again when the story opens up for new quests. It has a pretty cool story - interesting enough that I keep playing it. This is basically This War of Mine in 3D, but with a somewhat less depressing atmosphere. It makes the game seem quite Reviewed 7 hours in, not completed.
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